★ 189 plays★ 22 likes★ Open since Oct 5 · last updated Oct 11★ 6 regions · 20 dungeons · 6 raids★ 28 classes · level cap 80★ 86 mounts · 41 pets · 55 auras

Patch notes

Every update, day by day, newest first. Click a day to open or close it.

Oct 11 · Four new classes, tougher raids (10 changes)
  • The Wandering Monk (Far East), Deep Diver (Monkey Island), Weatherman (Elderhold Isle) and Area 51 Raider (Zorbulon) join the roster, each unlocked with 50 of its own zone's currency.
  • Raids get their own button beside Dungeons, with a Raid Help page that explains every mechanic.
  • Raids get tougher with every hero past the first (more health and a bit more damage per seat). Solo stays as it was.
  • Hard mode dungeons hit harder and last longer, and a solo hero faces a three-seat den.
  • Skipping a raid film cuts the narrator at once and wakes the boss right away.
  • A party arriving in a dungeon or raid lands spread around the door, never stacked on one spot.
  • Flying no longer drifts upward when you look up while steering with the mouse: only space climbs, C or looking down with the right mouse button still dives.
  • The Mothership's roaming tractor beams glow hot magenta-red, so they cannot be mistaken for the teal soak towers.
  • The dungeon found and accepted chimes play much softer.
  • Logging in mid-cutscene in a raid still sends you home.
Oct 10 · Suvarnadesh, HARD MODE and wings (13 changes)
  • Suvarnadesh opens: the golden river land of Kashipur, the Burning Ghat and the Temple of the Naga. The level cap rises to 80.
  • Nagarani speaks Hindi through her fight, and the temple's third pack stands on real floor.
  • HARD MODE arrives for every dungeon and raid, with tougher foes and richer rewards.
  • Collectible wings can drop from raid bosses. They ride your character's spine and move with it in flight.
  • Every aura gets its own look, and Hollowmere Wail's ghosts and mist now read clearly instead of near-invisible.
  • Every raid boss opens on its own narrated film, fights with its own sounds (brass, thunder, magma, gongs, temple bells and alien hum), and leaps, crashes and spins.
  • The Leshan raid opens in a red sandstone gorge, with the river pool arena and the Buddha's niche.
  • Need/Greed always asks: old picks no longer auto-answer new rolls.
  • Dungeon trash drops mounts, pets and auras far more rarely. Boss chests are unchanged.
  • Old dungeons go darker and mystical: dimmer fill, denser fog and mist rolling along the floor.
  • Morthul the Bone Priest and Vigil-Lord Malachar get their own models.
  • Rain no longer falls indoors: under a roof the drops stop and the storm goes muffled.
  • The Kathputli War-Horse mount arrives, with its own painted puppet-horse model and string-dance clips.
Oct 9 · Zorbulon and the Mothership (12 changes)
  • Zorbulon opens with three dungeons and a raid: the Glimmerhive, the Saucer Crypt, the Spire of the Ayy Lords and the Mothership. The level cap rises to 70.
  • The rocket really launches: it lifts off the pad on camera with fire and smoke, then lands on the far side before you.
  • Raids: rare drops go up for a Need / Greed / Pass dice roll between everyone in the raid.
  • Maps split into instances of 20 players each, with a switcher.
  • The hearthstone is now the Homestone in every line players read.
  • The forklift, segway, wheelchair and rickshaw now drive like real vehicles, each with its own sound.
  • The last 21 silent mounts get hooves, paws, croaks, wingbeats and creaking sails.
  • Right-click a player to invite them to your guild.
  • The arena queue now spans every instance: a match found elsewhere hops you there and both fighters step into the same pit.
  • Holding left and right mouse together walks you forward, on foot and mounted.
  • Class traders never hand out free weapons: a class your account has reads UNLOCKED.
  • Legs float and sway under the wings while flying.
Oct 8 · Journey to the East (8 changes)
  • The Far East opens: Jadegate, Lotus Lake, the Great Wall and neon Chongqing, reached through the Deep Hole east of Hearthvale's square.
  • Seventeen quests lead from Jadegate's lotus shore through the bamboo, the neon gorge and the Great Wall to the First Emperor.
  • Three new dungeons and raids: the Monastery of the Sleeping Panda, Hotpot Tower and the Tomb of the First Emperor.
  • The Far East gets its own Lotus Codex (20 fish) and Bamboo Hunting Log (20 prey), with a Sky Lantern aura and a Plum Blossom aura.
  • The Far East hunting log rewards the Flying Pigeon bicycle, and a party member rides in its front basket.
  • Koi glide under the lotus pads in Lotus Lake, and a slow glowing mist lies flat on the water.
  • The jeep, sidecar and bicycle drive like vehicles: they build speed, coast, brake and steer through turns.
  • Volume sliders are now gold notched bars in the game's style.
Oct 7 · Elderhold, Monkey Island and a new tank (10 changes)
  • Elderhold Isle fills out: the Choir of Saints road, the Weeping Cathedral lit by candles and stained glass, and waterfalls pouring off the rim.
  • A balloon master and a moored balloon wait at Windstep Landing.
  • Monkey Island gets docks and ships, epic pirate-adventure themes, and the Heart of the Volcano raid arena.
  • Monkey Island's own collections arrive: the Reef Codex and the Jungle Hunting Log, with bamboo hunting towers and a reef tackle camp.
  • The Stonewarden tank class arrives, with Crystal Rock drops on Elderhold, stone mauls, a Pebble pet and the Runestone Ram mount.
  • Unlocking a class your account never had plays a fanfare and a big gold New Class Unlocked banner.
  • Dungeon ready checks: Find Group pops at 4 players (or 2 or more after 10 seconds), and everyone accepts or nobody goes. One pop never holds more than a full party of 6.
  • Party members show as blue named dots on the map and the minimap, on every island.
  • Switching characters takes you to the place that character was standing in.
  • Cutscenes now tell the lore, with the Roach King and the Political Streamer feuding throughout.
Oct 6 · Fishing, hunting and the Bloodsand Pit (11 changes)
  • Fishing arrives: a rod and a strike prompt when a fish bites, a Fishing Codex, and a line that runs from the rod tip to the bobber.
  • Hunting arrives: climb a tower, scan the brush, fire with a bullet-cam and fill the Hunting Log. Prey ranges from the brown rat to the Last Ivory Elephant.
  • The Bloodsand Pit 1v1 arena gets ranks: wins climb a rank, losses drop one, and the winner takes 500 gold.
  • A Titles tab joins the Bag, and your title shows under your name.
  • The day runs 15 minutes of daylight and 5 of night.
  • Enemies drop far less: most field kills leave nothing, and every epic and legendary drop is twice as hard to get.
  • Three field bosses arrive: the Ashen Templar, the Hollow Bride and Ironmaw the Furnace Titan.
  • The Abyssal Hydra, a three-headed flying sea dragon with four seats, joins the mounts.
  • Double-clicking a monster turns on auto attack against it.
  • Past about 60 metres the land fades into a thick, blurred fog of war that smears far silhouettes.
  • Winged mounts flap again after a reload, and you leave a soft light wake when you wade or swim.
Oct 5 · The vale opens (11 changes)
  • Hearthvale is laid out: the town, three zones, golden beaches and the Barrow Crypt with its bone priest.
  • Players wear a blocky old-school-RuneScape-style adventurer, and sixteen named villagers wander their homes with things to say.
  • A classic 2000s character creator shows every calling in a stone-and-oak frame, with the hero on a carved pedestal.
  • The Priest calling arrives with a holy light kit: Smite, Holy Nova, Flash Heal, Power Word: Shield and more.
  • Every dungeon door opens into its dungeon, and the dungeon finder lets you queue for a group.
  • Every dungeon boss gets a short intro: the camera sweeps onto the boss, it roars, and its name and title slam onto the screen.
  • Dungeons have no AI companions: you go in solo or with real players, and the den scales to however many of you are inside.
  • Overworld monsters follow a threat table: taunts force them, and a 10% or 30% lead pulls them.
  • In-game chat arrives: press Enter to speak, and your words show as a medieval parchment scroll bubble over your head.
  • Every class now sounds like itself, with its own swing, cast, impact and ultimate.
  • The Bloodsand Pit 1v1 arena opens, with a queue on the toolbar and 500 gold to the winner. Deathroll and slot reels open the casino.

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